I���m still a beginner at Pharo and all so maybe I���ll say something wrong.One thing I didn���t say is that I use osWindow.��I load an image as a Form and display it using that code :"surface drawDuring:[:canvas |��canvas pathTransform translateBy: myImage position.canvas pathTransform rotateByDegrees: anAngle.canvassetPaint: myImage image.canvas drawShape: ((size x) negated @ (size y) negated corner: size).].����myImage image. return the Form.
Le 19 mai 2015 �� 11:41, Nicolai Hess <nicolaihess@web.de> a ��crit :2015-05-19 10:46 GMT+02:00 Christopher Coat <christopher.coat@inria.fr>:Hi everybody,Hi,��
I���m currently creating a small app to display images and move them on a screen using Athens.
I have all my image loaded on start and I use a loop to clear the screen and redraw all the elements (on different place and angle) every frames.
The problem is that with morph, everything is fine, but as soon as I place a picture on a morph the FPS drop down. Even if the picture is a small one.How do you draw the picture? Is it an ImageMorph or do you use directly Athens for drawing the image?
��nicolai
Does anybody have faced the same issue ? Or is there any better way to do it ?
Thanks
Chris