Hi Phil,I did that using Ronie's OpenAL binding and Merwann's wav parser back in 2014-2015:MCSmalltalkhubRepositoryowner: 'ronsaldo'project: 'OpenAL'MCSmalltalkhubRepositoryowner: 'MerwanOuddane'project: 'WAVParser'I did things such as (build yourself something derived from this code I did not check if it works):MyClass>>exampleWAVParser wavFromStream: ('resources/music/spellNoise.wav' asFileReference readStream binary��readStream). contextAttributes := ALContextAttributes new.device := OpenALC openDefaultDevice.context := device createContext: contextAttributes asList.context process.context currentDuring: ["Create the buffer"buffer := self makeBufferFromHeader: wav header data: wav data asByteArray."Create the source"source := OpenAL genSource.OpenAL sourcei: source param: AL_BUFFER value: buffer."Play the source"OpenAL sourcePlay: source."Play for sometime "(Delay forSeconds: wav header soundDuration) wait."Delete the source and the buffer"OpenAL deleteSource: source;deleteBuffer: buffer].OpenALC nullCurrentContext.context destroy.device close.MyClass>>makeBufferFromHeader: header data: data| buffer |buffer := OpenAL genBuffer.OpenAL bufferData: buffer format: (self readFormatFromHeader: header) data: data size: data size freq: header sampleRate.^ bufferMyClass>>readFormatFromHeader: header^ header channels = 1ifTrue: [��header bitsPerSample = 8ifTrue: [ AL_FORMAT_MONO8 ]ifFalse: [ AL_FORMAT_MONO16 ] ]ifFalse: [��header bitsPerSample = 8ifTrue: [ AL_FORMAT_STEREO8 ]ifFalse: [ AL_FORMAT_STEREO16 ] ]I am pretty sure with a little work those things could work again. I have never succeeded in playing mp3 files from Pharo though (but I'm on mac and I remembered trying solutions that did not work on Mac but may work on other OS).Have fun guys :-)On Sat, Oct 14, 2017 at 10:01 AM, phil@highoctane.be <phil@highoctane.be> wrote:I'd like to do something like this:��https://www.youtube.com/watch?v=vL7D4eU0lYE to showcase FFI, Bloc, and the Pharo liveliness.And once I get the basics working, level up in getting it working in a VR headset.Is there anyone having a binding to a library for dealing with the sound part, like FMod or other things like that?I see this as a medium term project, so, like I can get it working by the end of the year.TIAPhil--