Currently Roassal ask the system settings for the current fonts. I suggest you do the following:

World Menu > System > Settings > Appearance:
� - Activate Use Free type... (If is already activated, deactivate it and activate it again).
� - Standard Fonts > Select the fonts you want to use.

In a Moose 5.0 Image that worked for me, if you have any issue with that please let us know.

Cheers,
Alejandro


2014-02-03 Arturo Zambrano <arturo.zambrano@gmail.com>:
Hi All,
�I moved to Pharo3.

�The same error. I figured out that sunburst needed an Athens canvas.
�I figure out how to configure that evaluating:

�ROPlatform setCurrent: 'athens'

�The visualization shows up!!, but as soon as I pass the mouse cursor in front of the visualization window, I get a red window saying that: StrikeFont does not understand #glyphRendererOn:

1) Due to sunburst is platform dependent I suggest to add some check in order to inform the
user that it needs Athens instead of morphic canvas.
2) Any hint on how to fix the � #glyphRendererOn: MNU ? I found that FreeType and Logical fonts implement that message, but I cannot figure out how to tell Roassal to use such fonts.


Thanks













On Sun, Feb 2, 2014 at 6:12 PM, Arturo Zambrano <arturo.zambrano@gmail.com> wrote:
Hi Ben,
�thanks, I will try to see what �is going wrong with sunburst

regards



On Sun, Feb 2, 2014 at 11:40 AM, <btc@openinworld.com> wrote:
Hi Arturo,

The drawOn: method gets called several times a second, so you would end up with so many debuggers opening that you would loose control of your image.
Have a look in the Halos menu for an entry "debug drawing error".
For curiosity you might look at Morph>>fullDrawOn:

cheers -ben

Arturo Zambrano wrote:
Hi,
�I just installed Roassal in a 2.0 Pharo image
�All the examples of Sunburst raise a MNU but
in a red background window (screenshot attached). It seems that something
prevents the debugger to open.

�Any hint about this? Maybe there is a missing dependency of Roassal sunburst

thanks
art