Le 9/2/15 21:34, Ignacio Sniechowski a ��crit��:
Impressive!
I love your tetris.
Me too :)
Laura if you give me access to your repo I will do a little formatting pass on some code.
I like that you have a model and a separate representation.
Now I will play with the other ones :)

In the Sudoku you should put bigger numbers, they are too small.
The eater I think is still work in progress, isn't it?
Would you wirte a tutorial on how do you develop the Tetris or the Sudoku?
It would be great!
thank
Nacho


Lic. Ignacio Sniechowski, MBA
Prosavic SRL

Tel: (011) 4542-6714





















On Mon, Feb 9, 2015 at 5:11 PM, Laura Risani <laura.risani@gmail.com> wrote:
Hi ,

I developed some little games in distribution v3 (seems they work fine in v4 except perhaps some visual difference).��
If you want to take a look at them (feedback is welcome) they are here

MCSmalltalkhubRepository
owner: 'squidik'
project: 'Games'
user: ''
password: nil

Love,
Laura

On Mon, Feb 9, 2015 at 5:04 PM, stepharo <stepharo@free.fr> wrote:
You have basically
������ logicalfont that describes what you want
������ then a logicial font is checking reality and you get a Strikefont? or a FT
Now htere were many patches and globals so this part would really need to cleaning such StandardFonts which is a kind of registry.
Especially because FT are not polymorphic with StrikeFont.




Le 8/2/15 22:33, kilon alios a ��crit��:
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts work in Pharo exactly will take a look at mines and see what I can understand.��

On Sun, Feb 8, 2015 at 11:11 PM, stepharo <stepharo@free.fr> wrote:
Thanks I do not get why it does not work with me. O_o

Le 8/2/15 20:07, kilon alios a ��crit��:
Well done Stef . The artefact problem is gone and I have committed your configuration to MetaRepo4.��

On Sun, Feb 8, 2015 at 8:30 PM, stepharo <stepharo@free.fr> wrote:
I fixed it.
Now this is a good example on how an application should embed its fonts.
In fact this is a good example on why an application should embed its fonts and I would like to have a solution for that.



Stef
Le 8/2/15 19:12, kilon alios a ��crit :


In case of mines I see now that each opened cell is a red box of doom .

Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the culprit used in MinesTile>>drawOn: