Are you talking about image or serialization of objects?Hello,
�
I am new to Pharo and would like to understand a few things.
I can search by myself, but I do not know the code base yet, so:
�
[Questions]
Pharo image:
��� Serialization, deserialization, where is the code?
Look at OSWindows in Pharo we are in transition.Pharo vm (Cog/Spur):
� � Rendering loop and event loops. done with SDL2, where is the code?
� � Message passing, object hierarchy lookup, where is the code?
Can you tell us more?Pharo minimal:
� � How to get a working version? The builds I tried (4.0)�crashed.
��� Yes we build that for ThalesMy goal is work out an image/vm with minimum overhead. For example,
� � let's say I want to build a modern multi-touch application.
��� It depends what you want to do. if this is real time, Pharo is not a real time os��� Pharo's environment looks promising on the live coding/debugging side,
�� �but what about the performance?
��� We should do a pass on the Android VM and its event.Lack of responsiveness would not be
�� �acceptable (think about design differences between Android/iOS).
��� Lack of Marketing is the reason. Not the technology.�
[Context]
I want to understand if the object oriented nature of Smalltalk is
��� the reason for the lack of apps of this nature (as far as I can tell).
For example, games have been done with Lisp: Jack and Daxter (on the PS2,
��� by Naughty Dogs). There are also game engines�for the�JVM
��� (https://www.lwjgl.org/).
Dedicated hardware has been built for either Lisp or Forth. I can't seem
��� to find any hardware built specifically to power Smalltalk software.
��� I do not know.Yet as far as I can tell, it's the big time for software virtual machines,
��� because the new generation of hardware will be supporting them.
��� (https://news.ycombinator.com/item?id=10032295)
UPDATE: I am reading through "Evaluating message passing control techniques
in Smalltalk" (https://www.researchgate.net/publication/2440118_Evaluating_Message_Passing_Control_Techniques_in_Smalltalk).
I am getting a better picture of the whole, please direct to more such papers.
�
Thanks,
Victor RENESoftware engineer,Game designer, Writer
�Blog: http://victor-rene.comProjects: http://logiqub.com
tel: +33 6 26 83 61 76email: victor-rene@outlook.com