2016-02-04 8:17 GMT+01:00 stepharo <stepharo@free.fr>:
I do not like the API :)

Hi Steph, Julien,

Iooked at the fix for this issue.
Implementing #activate on WindowModel and delegate to
self window
of course works.
But I am unsure if we want to do it that way, because messages like
#maximize #minimize are implemented differently.

I don't know what is the�� preferred way for models to communicate with widgets through the adapter. But if we
follow�� the way of maximize and minimize, an implementation for
WindowModel>>#activate
could be

������ self changed: #activate with: #()

and this needs another change in MorphicWindowAdapter>>#activate

������ self widgetDo: [ :w | w activate ]


what do you think?

��


Le 3/2/16 13:35, Julien Delplanque a ��crit :

Ok I found how to do it:

myWidget window window activate.

Some observations:
"myWidget window" gives a WindowModel which inherits from AbstractWidgetModel and does not have #activate message.
"myWidget window window" gives a SpecWindow which inherits from StandardWindow, a morph.

Thanks a lot for the help!

Julien

On 03/02/16 13:16, Sven Van Caekenberghe wrote:
<window-model> window activate ?

On 03 Feb 2016, at 13:03, Julien Delplanque <julien@tamere.eu> wrote:


On 03/02/16 12:33, Stephan Eggermont wrote:
On 03-02-16 12:14, Julien Delplanque wrote:
Hello,

I can't find the answer by browsing classes comments nor methods so I
ask the question here :).

Is it possible to put a WindowModel on top of all other windows opened?
If it is, how?
I'm not sure where you are looking for, but did you look at the WorldModel?

Stephan



How, a little precision, when I say "Is it possible to put a WindowModel on top of all other windows opened?" I mean programatically of course :p.

Julien