On minimal images, you could take a look at Cuis:

http://cuis-smalltalk.org/

Is not based on Pharo, but could give you some ideas/inspiration.

Cheers,

Offray

On 02/05/16 04:30, Victor RENE wrote:
Hello,

I am new to Pharo and would like to understand a few things.
I can search by myself, but I do not know the code base yet, so:

[Questions]
Pharo image:
��� Serialization, deserialization, where is the code?
Pharo vm (Cog/Spur):
� � Rendering loop and event loops. done with SDL2, where is the code?
� � Message passing, object hierarchy lookup, where is the code?
Pharo minimal:
� � How to get a working version? The builds I tried (4.0)�crashed.

[Purpose]
My goal is work out an image/vm with minimum overhead. For example,
� � let's say I want to build a modern multi-touch application.
��� Pharo's environment looks promising on the live coding/debugging side,
�� �but what about the performance? Lack of responsiveness would not be
�� �acceptable (think about design differences between Android/iOS).

[Context]
I want to understand if the object oriented nature of Smalltalk is
��� the reason for the lack of apps of this nature (as far as I can tell).
For example, games have been done with Lisp: Jack and Daxter (on the PS2,
��� by Naughty Dogs). There are also game engines�for the�JVM
��� (https://www.lwjgl.org/).
Dedicated hardware has been built for either Lisp or Forth. I can't seem
��� to find any hardware built specifically to power Smalltalk software.
Yet as far as I can tell, it's the big time for software virtual machines,
��� because the new generation of hardware will be supporting them.
��� (https://news.ycombinator.com/item?id=10032295)

UPDATE: I am reading through "Evaluating message passing control techniques
in Smalltalk" (https://www.researchgate.net/publication/2440118_Evaluating_Message_Passing_Control_Techniques_in_Smalltalk).
I am getting a better picture of the whole, please direct to more such papers.

Thanks,

Victor RENE
Software engineer,
Game designer, Writer


tel: +33 6 26 83 61 76