Hello everybody,
I was playing arround with Athens lately and I think I encountered a few small bugs along the way (I may be wrong though) :
1) In
LinearGradientPaint class >> from: aStartPoint
to: aStopPoint
There is a call to the method
"initializeFrom: aStartPoint to: aStopPoint" but this method does not exist. I think the whole method could probably be replaced by :
LinearGradientPaint class >> from: aStartPoint
to: aStopPoint
�� ^ self new start: aStartPoint; stop: aStopPoint; yourself.
2) This is not much but in the
GradientPaint class there is an instance variable named
"stops" but it seems that it is never used.
3) In AthensCairoMatrix there is a difference in the variable order between
AthensCairoMatrix class >> fieldsDesc and
AthensCairoMatrix >> initx: y: sx: sy: shx: shy: In the first one the order is "sx, shx, shy, sy, x, y" whereas in the second one it is "sx, shy, shx, sy, x, y". However, according to the cairoGraphics API documentation, the order should be the same.
By the way I have a small question : Why not keep the same variable names than in cairoGraphics here (xx, yx, xy, yy, x0, y0) ?
4) In
AthensCairoMatrix >> primMultiplyBy: m.
The function as defined in C is the following :
void
cairo_matrix_multiply (cairo_matrix_t *result,
const cairo_matrix_t *a,
const cairo_matrix_t *b);
It is stated that
"The effect of the resulting
transformation is to first apply the transformation in a
to the
coordinates and then apply the transformation in b
to the
coordinates."
In Pharo it is defined like this :
void���� cairo_matrix_multiply (�� AthensCairoMatrix * self,
������ ���������������������������������������������������������������������������� AthensCairoMatrix * m ,
������ ���� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� AthensCairoMatrix * self )
For me, when writing "self multiplyBy: aRotationTransformation" it seems more logical to first do the self transformation" and then the rotation transformation (especially if we want a cascade of transformations). However, as currently written in Pharo it is actually the rotation transformation that is applied and then the self transformation.
For example, if I want a scaling then a rotation then a translation it seems easier to me to do :
myTransformation := myTransformation multiplyBy: scalingTransformation.
myTransformation := myTransformation multiplyBy: rotationTransformation.
myTransformation := myTransformation multiplyBy: translationTransformation.
etc. if I want some other transformations.
So it could be nice to have a a method defined like this :
void���� cairo_matrix_multiply (�� AthensCairoMatrix * self,
������ ���������������������������������������������������������������������������� AthensCairoMatrix * self ,
������ ���� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� �� AthensCairoMatrix * m )
What do you think about it ?
Thanks,
Matthieu