I have just added a simple skybox support. Check the modified WDFPSSimpleExample6 as for how to use it.
<skyboxSample.png>
To embed the images, I am using the following utility in the playground:
WDExamplesData storeCubeImageFromFile: 'quickMountain' extension: '.png' dataMethodName: #quickMountainSkyData imageMethodName: #quickMountainSky
Which embeds quickMountain_px.png, quickMountain_nx.png, quickMountain_py.png, quickMountain_ny.png, quickMountain_pz.png and quickMountain_nz.png . The generated WDExamples >> #quickMountainSky method returns an array with 6 forms in the same order, which is used to construct a WDTextureCube
Best regards,
Ronie
2015-04-18 17:39 GMT-03:00 Yuriy Tymchuk <yuriy.tymchuk@me.com>:
On 16 Apr 2015, at 22:51, stepharo <stepharo@free.fr> wrote:
Uhh..
I Woden still developed? Because I thought that Object Profile was working on it. Otherwise maybe we should switch to the CodeCity engine� it seems to have more �support�.
what is the codeCity engine?
you want to reinvent all the effort ronie put in woden?
No, our aim is not to create a 3D graphics framework. But we meed to draw 3d boxes and few more entities somehow.
I�ve mentioned Codecity because it�s usually easy to get a response from Ricky and at the moment of written, I was really perplexed with the answer.
I�m not expecting code owners to do someone else�s job. For example Ronie�s answer was really cool. But if someone would tell that Ronie ran away and no one knows how Woden works - it�s ok too, as different things happen.
But imagine that you ask:�Does QualityAssistant fix critics automatically?�and Michele answers:�No idea, but you should check and let us know�
Maybe I am expecting too much responsibility, in this case please forgive me.Uko
Stef
Uko
On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.bergel@me.com> wrote:
No idea, but let us know!
Alexandre
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Alexandre Bergel http://www.bergel.eu
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On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.lusa@usi.ch> wrote:
Hello,
I am Nicolas Lusa from university of Lugano and I am working on my master thesis with the supervision of Yuriy Tymchuk.
Right now I am working with woden and I am trying to build polygons.
Question1: Is it possible somehow to build polygons in woden?
If not:
I know woden is based on OpenGL and I also know that in OpenGL is possible to draw polygons with GL_POLYGON and a given array of points.
Question2: How could I use GL_POLYGON through woden for my purpose?
Moreover, I would like to put some sort of skybox in my scene. Apparently it's not possible yet, so my question is how could I do that?
Thanks in advance.
Cheers.
Nicolas