On 8 January 2014 19:54, Sean P. DeNigris <sean@clipperadams.com> wrote:
I'm sure this must be addressed somewhere, but searching the archives for
"morph local point" didn't produce anything helpful���

I have a PasteUpMorph that represents a scaled down world. So when a morph
sets its position to e.g. 0@0, I want to set it to the topLeft corner of the
pasteUp. I can use align:with:, but I thought some of the following might
have some usefulness, but all returned 0@0. None of them have tests...
�� �� �� �� screen globalPointToLocal: (0@0).
�� �� �� �� screen localPointToGlobal: (0@0).
�� �� �� �� screen pointInWorld: (0@0).
�� �� �� �� screen referencePositionInWorld: (0@0).
�� �� �� �� screen point: 0@0 from: screen.

perhaps if you pick some morph, which (sub)chile of some TransformMorph,
you will be able to see the difference.
but for screen/world zero is always zero, because there is no difference between local and global , since its transformation is identity :)
��
Is there an easy built-in way to convert points from World to the bounds of
another (assume rectangular) morph?

piece of cake, since all morphs use same, global coordinates, simple subtraction works:
��
localpoint := globalpoint - morph topLeft
��
Thanks.



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Cheers,
Sean
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Best regards,
Igor Stasenko.