Ah, I see, so Rectangle is in the context of display geometry not Cartesian coordinate (I don't know if I'm using the right words here, but I hope you get what I mean). You're right, the package is 'Graphics-Shapes'. For some reason, I thought it said 'Geometry'

I'm building something for layout geometry and these would be the wrong classes to use then. Question #2 would be a moot point.

Thanks for the answer. You've saved me from going to the wrong path.

--
Andreas Sunardi

On Fri, May 19, 2017 at 9:53 AM, Ben Coman <btc@openinworld.com> wrote:


On Sat, May 20, 2017 at 12:23 AM, Andreas Sunardi <a.sunardi@gmail.com> wrote:
Pharo 5.0

It seems like a bug to me, but perhaps I misunderstand something.

1) Comment in Rectangle class >> origin:corner: method shows 'origin' should be top left and 'corner' should be bottom right. This method calls Rectangle >> setPoint:point:. But this method calculates 'origin' to be bottom left corner and 'corner' to be top right. Now all the edge and corner methods are wrong.

r := Rectangle origin: 0@0 corner: 10@10.
r topLeft. ��=> (0@0) �� "should be 0@10"
r bottomRight. ��=> (10@10) ��"should be 10@0"
r top. ��=> 0 ��"should be 10"
r bottom. ��=> 10 ��" should be 0"

Would this depend on where you consider 0@0 to be on the screen?
�� (em := EllipseMorph new) openInWorld.��
�� em bounds "==> (0@0) corner: (50@40)"
��
��
2) Why Polygon >> bounds (which is PathShape >> bounds) returns a rectangle with a corner 1 point larger than the actual boundary?

p1 := Polygon vertices: {0@0 . 0@10 . 10@10 . 10@0}.
p1 bounds. ��=> (0@0) corner: (11@11). ��"should be 0@0 and 10@10"

This seems to be a fix to Rectangle >> containsPoint: strange behavior. By strange behavior, I mean:

r := Rectangle point: 0@0 point: 10@10.
r containsPoint: 0@0. ��=> true
r containsPoint: 10@10. ��=> false ��"should be true"
{ r topLeft . r topRight . r bottomLeft . r bottomRight } allSatisfy [ :corner | r containsPoint: corner ]. ��=> false ��"should be true"


I want to fix this in my image, but Rectangle is used all over the place and I'm worry I'll break a lot of things. I wonder if I just misunderstood how these are supposed to be used. Can anybody help me understand if this is intentional or a bug?

Sorry, I don't know about this. ��
cheers -ben