Minor correction Discord is not free software but it offers all its services for free. So it's not like Pharo after all.

Another advantage I found is that part of the plans is a screen sharing feature that can it much easier for us to show codes and bugs.
On Thu, 8 Sep 2016 at 22:25, Dimitris Chloupis <kilon.alios@gmail.com> wrote:
The main reason why Unreal has abandoned Slack is the reason I made the Discord server and that is 10.000 messages limit. Not only Slack asks payment for more but it also deletes anything that passes that limit.

For me and Esteban and I suspect many people that's unacceptable when there a ton of gems going in slack , whether it's code fragments, link and discoveries, we should not let these treasures be lost.

Also the low latency voice chat can become really handy for meetings and sprints. And by the way I have just started testing it, so there is probably a lot more.

Also a big plus is that Discord is free software like Pharo ;)
On Thu, 8 Sep 2016 at 22:14, Esteban A. Maringolo <emaringolo@gmail.com> wrote:
Hi Kilon,

Why move there? Just because Unreal is using it and dropped Slack doesn't mean it doesn't work for a small community like ours.

I would avoid adding noise here and stick with what already works. It took us some time to reach ~250 members in https://pharoproject.slack.com/. Balkanization is never a good thing.

However you're free to create as many channels as you like, users will tell their preference with activity in either.

Regards!


Esteban A. Maringolo

2016-09-08 16:01 GMT-03:00 Dimitris Chloupis <kilon.alios@gmail.com>:
Thanks all of the people who joined us we are already 14 members including 2 administrators me and Esteban. Discord has passed this daily test, it supports markup which means you can paste Pharo code with Smalltalk syntax highlighting, it previews links, edit messages, has YouTube and Twitch integrations. I also tested the mobile clients for iOS and android. Everything looks like it works fine, a search facility is missing but this is to be added by the development team later on.

Now what remains is to test twitch and YouTube integration and also video and voice chat.

Talking about twitch I decided to make screencasts for Pharo , probably one hour long. The advantage over YouTube tutorials is that it's real time so we can make the lesson interactive and you can ask me questions and chat with me during the screencast.

I will alert when the screencast will take place with a later post.


On Thu, 8 Sep 2016 at 15:42, Dimitris Chloupis <kilon.alios@gmail.com> wrote:
I have been aware about Discord for some time now , but I never used it because both Pharo and Unreal channels are on Slack. From my small experience with it, it seemed much more superior to Slack with added bonus that is completely free (open source ) and with no restrictions unlike Slack.

But something happened suddenly yesterday, I opened Unreal in Slack and it was gone with a notification that they moved to Discord. So I grabbed this opportunity to create a Pharo server you can join here

https://discord.gg/F6nAd

Discord works as web apps but also you can download as an app for Windows, Macos , iOS and Android.

I will be around in Discord because I generally browser Unreal channels. The nice thing about Discord also is that it offers both audio and video chat for free which can work great for Pharo sprints. Anyway there is no harm on testing it.