euuuuh
Basically what is done when you open a spec as world is that the background color changed,
all the morph are closed, and the spec is specified to take all the space.
So to revert it, I think you *only* need to close the spec morph,
set the background color to white, and voil�
Ben
Message #openWorldWithSpec: sets a Spec entity to take up the whole World. How can that be reverted? ...to set the World back to the state delivered with a virgin Pharo image?
cheers -ben