Hi Lusa,

Well spotted! 
I worked on the connection Woden <���> Roassal3d. I should be able to hook your rotation into roassal. Can you provide your fix for the rotation please?

Cheers,
Alexandre
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Alexandre Bergel  http://www.bergel.eu
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On Apr 22, 2015, at 9:07 AM, Lusa Nicolas <nicolas.lusa@usi.ch> wrote:

Hi,

I am still working with Woden, in particular with Woden-Roassal and I noticed that rotations on objects are missing (I feel that this is weird that it doesn't have such feature so I am not excluding that I can be wrong but I didn't manage to find anything in the code to rotate objects).

Now if I would like to rotate objects it wouldn't be too bad if I were using Woden at his "lowest layer" but I am actually building cubes with Woden-Roassal and there I get lost.

I already made some rotations on Woden built arbitrary objects, now I would like to extend it to objects built from Woden-Roassal but I honestly miss on finding the connection between the two.

I saw that the base shape is built in: RWCube>>#createBaseShapeNode, I would be able to build a rotated shape from there but that would result in all shapes being rotated in such way since in RWSimpleShape>>#buildRenderableFor:view:  when we select the shape:
baseShape := aView baseShapeNodeNamed: self baseShapeName ifAbsentPut: [ self createBaseShapeNode ].
we would get back the previous base shape defined.

Any suggestions on how to do it?

Cheers,
Nicolas