Yeap I agree, I have taken a look into documentation in the past when we discussed how similar is UFFI to Nativeboost, my only concern is whether things are about to change and what I learn becomes invalidated after a while which can be quite annoying . When I was playing with Nativeboost and NBOpenGL Igor was so patient and nice with my 1 million questions :D

Community support is 50% why I stick with Pharo and considering making professional games with it together with Unreal. Nothing beats the help of a real person ;)

On Wed, Sep 7, 2016 at 6:45 PM Ben Coman <btc@openinworld.com> wrote:
On Wed, Sep 7, 2016 at 9:12 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
> Hi Kilon,
>
> documentation is ���ongoing���, but I think the only way I will actually finish
> it is by answering questions from people (I���ve been pasting there the
> answers I give also in the list). So I would ask you to take a look into the
> doc and make all the questions that you want��� so I answer, and I will be
> closer to finish :)
>
> https://github.com/SquareBracketAssociates/PharoInProgress/blob/master/UnifiedFFI/UnifiedFFI.pillar

That doc is certainly off to a good start.�� Its what I was using ...
enough to get me far enough along to start asking questions :P
cheers -ben

>
> cheers,
> Esteban
>
> On 07 Sep 2016, at 15:01, Dimitris Chloupis <kilon.alios@gmail.com> wrote:
>
> Hey Esteban hows the documentation for UFFI going ? I will most likely go
> down the Memory Mapped File (Shared Memory) for uniting Pharo with Unreal
> instead of making a Pharo to C++ compiler since it will be much simpler for
> me but I will need the FFI. Is it stable enough both FFI and its
> documentation or should I wait more ?
>
>