yes I am looking at Roassal and definetly it gives a good insight into Athens.

Igor you are correct from what I see from the algorithms for finding if a point passes through a curve the work in kinda similar ground. I have to confess I have not looked into it yet, cause I am trying to solve some other problems but I will definitely need this.�

Right now I try to figure out how to implement my GUI , I want to support Spec so the gui elements ( lets say a button) is rendered by Athens but also called by Spec. Also I want to make something that will easy to port once Athens becomes the main render engine of Pharo and replaces Morphic rendering.�

But I am happy to say Hyperion is moving forward, a basic vector graphics editor is coming to Pharo ;)





On Sun, Nov 24, 2013 at 11:19 AM, St�phane Ducasse <stephane.ducasse@inria.fr> wrote:
have a look at roassal because mathieu started to implement something and he realized it was already in the image.

On Nov 23, 2013, at 3:20 PM, kilon alios <kilon.alios@gmail.com> wrote:

aaaaaahhh come on ... I am not THAT lazy :D�

of course I have searched it before asking. Unless I am blind I see loads of bezier methods, none that detects whether a point belong to a curve. But now you mention it I think I remember squeak was able to do add points to a curve via click or something similar, because thats what I wan to do. So I will take a look at it , most probably there is a method in there that does this.

I want the user to click on a curve or line and there a new control point will be placed that will allow the user to shape the line or curve to a finer detail. A standard feature for all vector editors , 3d editors, even image editors. �

I am sorry if I miss something obvious here, its not laziness , its most likely stupidity or just the fact I am very new with this. This is the first time I try to make a vector editor.Again thank you all for trying to help me, you have done already a lot.�


On Sat, Nov 23, 2013 at 3:38 PM, St�phane Ducasse <stephane.ducasse@inria.fr> wrote:


On Nov 23, 2013, at 11:24 AM, kilon alios <kilon.alios@gmail.com> wrote:

would I sound too lazy to ask in which class ?�


On Sat, Nov 23, 2013 at 11:35 AM, St�phane Ducasse <stephane.ducasse@inria.fr> wrote:
there are bezier algo in the system

Stef

On Nov 20, 2013, at 9:55 PM, kilon alios <kilon.alios@gmail.com> wrote:

yes I found the formula for straight lines and I was wondering what was the one for bezier curves, so your reply could not have come a better moment. Thanks I will study it and implement it.�


On Wed, Nov 20, 2013 at 9:21 PM, Hilaire Fernandes <hilaire.fernandes@gmail.com> wrote:
Hello,

You may want to calculate the distance between the mouse position and
your path (I guess a bezier curve). Then given this distance and a
tolerance to zero you decide if the mouse position is more or less on
your path. Calculating the distance you will also get for free the place
where to add a point on your path.

http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html

Hilaire


Le 14/11/2013 21:07, kilon alios a �crit :
> In order to do that I will have to check that the line passes through a
> specific pixel. Or to be more correct that the place that mouse has
> clicked is where my path passes through. How I do that ? Can Athens do
> that ? Can athens tell me which pixels my path passes through ?
>


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