Then I misunderstood you but I am geniouly interested in what those problems are and I think the infromation is something others will find interesting as well.��
Cannot even rememeber the last time a 3d graphics developers mentioned Fortran.I occasional frequent forums and mailing lists plus keeping in contact with Blender developers.��
I have heard that Fortran can outperform C++ in numeric computation around the percentage you mentioned but first time I heard that its generally faster.�� ��
Language Benchmark seems to strongly disagree
of its widely criticized but then what benchmark is not
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I knew that you write compilers (SmaCC) I did not realise you are a pro and especially on ones that generate highly optimised machine code
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On other hand I have close to zero experience on compilers��
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I lost you there, you mean compilers for other languages than C++ ?��
And I "work" in a world that C++ is the undisputed king , that's 3d graphics , though I must admit I try to stick with Python as much as I can.
In any case my point was that if namespaces can be done in a badly design language , should be possible in Pharo and easier. Not ease, just easier.��
Of course that's just a wild assumption but I hope this thread do not only disaprove my assumption but said a light in the real challanges of namespace implementation