Hey Ben - thanks for sharing this with me - you know, I never knew you could right click on the settings and browse��� I���ve always (only partially successfully) used halo���s on ui items and tried to dig in that way��� 

It turns out that in the minimal images that Pavel has been churning out - WorldState is not there (which makes sense, as you would expect all of the UI pieces to be stripped out).

Tim

On 2 Aug 2017, at 18:09, Ben Coman <btc@openInWorld.com> wrote:

hi Tim,

This is Pharo! You can dig in to understand it yourself. ;)   
1. On the setting, right-click and "Browse".
2. Scroll down to... label: 'Server mode'
then on #serverMode, right-click > Code Search > Implementors of it
3. Looking at WorldState>>serverMode, click "Senders"
and you'll come to WorldState>>interCyclePause:
Look for senders of this and inspect MinCycleLapse.

Basically that setting makes the UI loop delay for a longer time ==> less CPU 
but I don't know whether that loop still runs in headless mode.
I guess if you are bootstrapping your Lambda image, you can choose.

But since your Lambda is meant to finish quite quickly, alternatively maybe during image shutdown you could set a flag such that next startup #interCyclePause: blocks for 500ms and if the image exits cleanly and quickly, #doOneCycleNowFor: is never executed at all.

cheers -ben

On Wed, Aug 2, 2017 at 10:39 PM, Tim Mackinnon <tim@testit.works> wrote:
Hi - I hadn���t looked in the settings browser much before, but I was looking at what settings there were and noticed ���server mode���.

Should I be enabling this when building a headless server image to run on Lambda? I saw a 2016 post by John Brant that indicated it made a difference when doing some benchmarking in the image (presumably headful) - but I���m wondering if when running headless on a server whether it really makes a difference.

Has anyone played with this much before?

Tim