Uhh..
I Woden still developed? Because I thought that
Object Profile was working on it. Otherwise maybe we should
switch to the CodeCity engine��� it seems to have more ���support���.
what is the codeCity engine?
you want to reinvent all the effort ronie put in woden?
No, our aim is not to create a 3D graphics framework. But we meed to draw 3d boxes and few more entities somehow.
I���ve mentioned Codecity because it���s usually easy to get a response from Ricky and at the moment of written, I was really perplexed with the answer.
I���m not expecting code owners to do someone else���s job. For example Ronie���s answer was really cool. But if someone would tell that Ronie ran away and no one knows how Woden works - it���s ok too, as different things happen.
But imagine that you ask:
���Does QualityAssistant fix critics automatically?���
and Michele answers:
���No idea, but you should check and let us know���
Maybe I am expecting too much responsibility, in this case please forgive me.
Uko
Stef
Uko
No idea,
but let us know!
Alexandre
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Alexandre Bergel http://www.bergel.eu
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Hello,
I am Nicolas Lusa from university of Lugano and I
am working on my master thesis with the
supervision of Yuriy Tymchuk.
Right now I am working with woden and I am trying
to build polygons.
Question1: Is it possible somehow to build
polygons in woden?
If not:
I know woden is based on OpenGL and I also know
that in OpenGL is possible to draw polygons with
GL_POLYGON and a given array of points.
Question2: How could I use GL_POLYGON through
woden for my purpose?
Moreover, I would like to put some sort of skybox
in my scene. Apparently it's not possible yet, so
my question is how could I do that?
Thanks in advance.
Cheers.
Nicolas