So the in Fogbugz we need probably milestone tags for Pharo 4.1 and Pharo 5.0 so we can push issues to them.cheers -benOn Wed, Feb 18, 2015 at 11:37 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:On 18 Feb 2015, at 16:34, Esteban Lorenzano <estebanlm@gmail.com> wrote:one less :)but really, the problem is that those issues are mistaking issues��� For OSWindow integration they are understanding three things:��1) the integration of OSWindow mechanism as a way to control the system window.��2) the replacement of current input event mechanism with a new, image-level one, more complete and modern.��3) the replacement of current BitBlt system window with one based on SDL2 and vectorial graphics (Athens-based).��As you might imagine��� steps 2 and 3 are really needed, but far from easy.��The only step that we could mark as ���done��� right now is the first one��� steps 2 and 3 are ���more or less��� worked��� there are prototypes but still not realistic estimation of what amount of time will take to actually do it��� It is ���thought��� to be done in Pharo5��� we���ll see.����And the problem on integrating some of those changes is that are ���one-way-shots������ once done, we cannot go back.��I will mark some of those issues as ���on hold��� with a clarification.��donecheers,��EstebanOn 18 Feb 2015, at 16:12, Nicolai Hess <nicolaihess@web.de> wrote:2015-02-18 15:46 GMT+01:00 Esteban Lorenzano <estebanlm@gmail.com>:it depends on your definition of ���status��� :)
:)That is easy to define:definition of "status" = fogbugz status-> OSWindow�� 6 open issues
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��first version is integrated��latest vm includes also SDL2 plugin.��but is there as *preview*, which means a lot of work still needs to be done.��cheers,��EstebanOn 18 Feb 2015, at 14:12, Nicolai Hess <nicolaihess@web.de> wrote:What is the state of OSWindow integration?
This release or later?2015-02-18 13:28 GMT+01:00 Esteban Lorenzano <estebanlm@gmail.com>:Hi,
So��� I���m announcing that we will not introduce any new change to Pharo4 after February 28, and we will work on stabilisation and bug fixed��� we are aiming to release in April 1st.
This version will not be spur-based, that will come with the summer release.
Cheers,
Esteban