> Not having VGTigerDemo does not alter it much.. so its not NativeBoost at
> fault per se..
>
> Kill the clock and the VGTiger it comes down to a nice 4% CPU
>
> On Tue, Sep 4, 2012 at 7:08 PM, S Krish <
krishnamachari.sudhakar@gmail.com>
> wrote:
>>
>>
>>
>> If we override #drawOn: and implement custom logic to draw.. every few
>> milliseconds as it gets called the CPU usage shoots to available max..
>>
>> Run four instances of the same class that overrides and does some
>> moderately complex draw routine of say : CircleMorph with border set, few
>> lines, color rendering..
>>
>> I will send in the .st file later .. that can be tested against..
>>
>>
>> Is this expected or what are the ways to avoid this CPU overhead...
>>
>>
>> NativeBoost animation, far more responsive.. also goes up very similarly.
>> but little more tolerable... VGTigerMorph... more so than FlakesDemo...
>>
>>
>>
>