Hi Guille, Ben
In two words, Ben means to use composition over inheritance :P.
Guille
On Mon, Nov 28, 2011 at 7:10 PM, Benjamin <benjamin.vanryseghem.pharo@gmail.com> wrote:
Here, you are not changing the mechanism of the button, you are connecting a button to a model (when i click, i turn on/off fullscreen).It's not a specific button (like a dunno, a button with 3 different states or stgh else).Your button is a classical one, but you want a specific model to plug your button with :)If you want, I could do a little piece of code to show what i mean :)BenOn Nov 28, 2011, at 11:03 PM, Ted F.A. van Gaalen wrote:Could you be more elaborate on this, Ben?I don't see it (yet)thanksTedOn Mon, Nov 28, 2011 at 10:58 PM, Benjamin <benjamin.vanryseghem.pharo@gmail.com> wrote:
Because it's not a specific button, it's a simple button used in a specific wayBenOn Nov 28, 2011, at 10:44 PM, Ted F.A. van Gaalen wrote:Hi BenAll the functionality needed is justto toggle a Display state..then why use model?TedOn Mon, Nov 28, 2011 at 10:32 PM, Benjamin <benjamin.vanryseghem.pharo@gmail.com> wrote:
Good idea :)but imo, it shouldn't be a subclass of�SimpleButtonMorph.I think a class representing the model is more appropriate.BenOn Nov 28, 2011, at 10:08 PM, Ted F.A. van Gaalen wrote:Hi thereThanks for creating version 1.3 !!!!!!!-loaded Seaside into it.-did a file-in of my Seaside pagesWorks. OKStill missing:What I really would like�perhaps in the next releasea Full Screen Toggle Buttonsomewhere on the desktop..or -like in the Chrome Internet Browsercould you assign it to the F11 key?just an idea.Don't understand why it is hidden�in Settings browser>>appearance>>desktop(IMHO it does not belong there at allit's not a Setting but just a window state..)For now, I've solved this by creating this little helper,which, due to my�laziness�to give it coordinates,drops a button in the upper left corner.Mais enfin, it works.�The class:SimpleButtonMorph subclass: #FullScreenFlipFlopMorphinstanceVariableNames: ''classVariableNames: ''poolDictionaries: ''category: 'TGUtil-One'with just this two instance methods:initializesuper initialize.selftarget: self;label: 'Full Screen';color: Color orange;actionSelector: #toggle;openInWorld "target is self is Smalltalk;"toggleDisplay toggleFullScreenIn a workspace brought to life with evaluatingfullScreenFlipFlop := FullScreenFlipFlopMorph new.Another question:As 1.3 uses a cog VM.�Is the seasidehosting.ststill using �a non-cog VM?This would imply a cog VMbased image would not run on�the seasidehosting?What happened to the user window styles?�(I only see Default and DemoMode)I liked the sort of Aqua themes (I have 7 apples, they are real and in the kitchen :o)Kind RegardsTedvG