Hi all,

I'm writing a simple graphical version of the legendary "Hello, world".�� I have a window with a text field, a button and a label.�� What I'm trying to do is to make the button (which is initially disabled) enabled upon user entering text.�� However, it seems that the user first must "Accept" the text for the action to be fired.

Here's some snippets of code:

<code>
initializePresenter
������ textName whenTextChanged: [
������ ������ buttonGreet enable ].
������ buttonGreet action: [
������ ������ labelGreeting text: 'Hello, ', textName text, '!'.
������ ������ buttonGreet disable ].



initializeWidgets
������ self instantiateModels: #(
������ ������ textName ������ ������ ������ TextModel
������ ������ labelGreeting������ LabelModel
������ ������ buttonGreet������ ������ ButtonModel
������ ).
������
������ labelGreeting text: ''.
������ buttonGreet label: 'Greet Me!'; disable.
</code>

What am I doing wrong?

TIA,

PS:�� I have tried `whenTextChanged` to no avail --it shows the same behaviour.
-- 
Bahman Movaqar  (http://BahmanM.com)

ERP Evaluation, Implementation & Deployment Consultant
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