Hello,
��
I am new to Pharo and would like to understand a few things.
I can search by myself, but I do not know the code base yet, so:
��
[Questions]
Pharo image:
������ Serialization, deserialization, where is the code?
Pharo vm (Cog/Spur):
�� �� Rendering loop and event loops. done with SDL2, where is the code?
�� �� Message passing, object hierarchy lookup, where is the code?
Pharo minimal:
�� �� How to get a working version? The builds I tried (4.0)��crashed.
��
[Purpose]
My goal is work out an image/vm with minimum overhead. For example,
�� �� let's say I want to build a modern multi-touch application.
������ Pharo's environment looks promising on the live coding/debugging side,
���� ��but what about the performance? Lack of responsiveness would not be
���� ��acceptable (think about design differences between Android/iOS).
��
[Context]
I want to understand if the object oriented nature of Smalltalk is
������ the reason for the lack of apps of this nature (as far as I can tell).
For example, games have been done with Lisp: Jack and Daxter (on the PS2,
������ by Naughty Dogs). There are also game engines��for the��JVM
������ (
https://www.lwjgl.org/).
Dedicated hardware has been built for either Lisp or Forth. I can't seem
������ to find any hardware built specifically to power Smalltalk software.
Yet as far as I can tell, it's the big time for software virtual machines,
������ because the new generation of hardware will be supporting them.
������ (
https://news.ycombinator.com/item?id=10032295)
UPDATE: I am reading through "Evaluating message passing control techniques
in Smalltalk" (
https://www.researchgate.net/publication/2440118_Evaluating_Message_Passing_Control_Techniques_in_Smalltalk).
I am getting a better picture of the whole, please direct to more such papers.
��
Thanks,
Victor RENE
Software engineer,
Game designer, Writer
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