Benjamin wrote:euuuuh Basically what is done when you open a spec as world is that the background color changed, all the morph are closed, and the spec is specified to take all the space. So to revert it, I think you *only* need to close the spec morph, set the background color to white, and voil� Ben
Okay. So this works okay...
TabsExample new openWithSpec.
[ (Delay forSeconds: 3) wait.
SpecWindow allInstancesDo: [ :windowModel | windowModel delete ].
] fork.
but this does not....
TabsExample new openWorldWithSpec.
[ (Delay forSeconds: 3) wait.
SpecWindow allInstancesDo: [ :windowModel | windowModel delete ].
] fork.
However I finally managed to discover this works...
TabsExample new openWorldWithSpec.
[ (Delay forSeconds: 3) wait.
PanelMorph allInstancesDo: [ :pm | pm delete ].
] fork.
cheers -ben
On 24 Oct 2013, at 18:51, btc@openinworld.com wrote:Message #openWorldWithSpec: sets a Spec entity to take up the whole World. How can that be reverted? ...to set the World back to the state delivered with a virgin Pharo image? cheers -ben