Yes Windoom uses UTF-16, I am amazed how the coding world managed to take another simple problem and make it so complex.
In any case , I dont need Unicode . I made the decision to just chain string characters�� together in 2 byte unicode arrays , I wont be converting from or to Unicode anyway. For usual English characters the second byte of a Unicode character array on Win 10 is always 00 which is a waste of memory anyway.��
Unicode may come handy when I have to deal with translating the game to other languages , but this for now is a very low priority.
As always I love your medium posts, clear, simple and to the point. Definitely bookmarked for future reference. Thanks