[Pharo-project] Issue 3738 in pharo: Morphic Animations enhancement
Status: New Owner: ---- New issue 3738 by fernando...@gmail.com: Morphic Animations enhancement http://code.google.com/p/pharo/issues/detail?id=3738 I've implemented a Morphic-Animations runner. The idea is to reify animations as strategy objects, that can be accessed and run from any Morph, centralized in an MorphicAnimationsRunner class, ( to avoid pupulating Morph with extra methods, similar to Seaside "brush" idea). You can try it out via the examples, MorphicAnimationExamples class. Integration with the SystemWindow is provided also, if you enable the animate windows setting you can give it a try. I think this could be integated into Morphic, as Morphic-Animations category. For 1.3
Comment #1 on issue 3738 by fernando...@gmail.com: Morphic Animations enhancement http://code.google.com/p/pharo/issues/detail?id=3738 In PharoInbox => Name: Morphic-Animations-FernandoOlivero.21 Author: FernandoOlivero Time: 21 February 2011, 10:05:14 am UUID: 7a6d89fa-ebb6-4288-91a2-c23f0b0d55fe Ancestors: Morphic-Animations-FernandoOlivero.20 Animations pacakge for Morphic, please review and if fit, integrate into 1.3 ?
Comment #2 on issue 3738 by ryd...@gmail.com: Morphic Animations enhancement http://code.google.com/p/pharo/issues/detail?id=3738 A few points: Class comments? Sure, for most they're somewhat self-explanatory, but for say, SlideAnimation, it would be nice to know what unit the delay is in, and what it actually does. There's also no common interface (that I can see) for adjusting the speed of the animations. AnimationsRunner animateZoomOutOf: .... smells bad. There's no corresponding ZoomInOf: ..., and why isn't it just zoom: aMorph in the first place, where new extent determines whether it is a zoom in or a zoom out? AnimationsRunner class >> #uniqueInstance Why does it use super? Some WindowAnimation subclasses are in -Core, others in -Windows Some animations take responsibility of all drawing up to the point where you copy the bits to the canvas, while others use existing methods in other parts of the system. Personally, I'd prefer a consistent approach in what is the Animations responsibility (having everything self-contained would be my preference)
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