Hi! Ronie will visit Igor and RMoD for more than one month, starting next week. Roassal 3d will be our daily plate. Broad question: What are the features you would like to see in Roassal 3d? Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On 27 Dec 2013, at 11:57, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Hi!
Ronie will visit Igor and RMoD for more than one month, starting next week. Roassal 3d will be our daily plate.
Broad question: What are the features you would like to see in Roassal 3d?
I do not know but the list that ronie sent is already nice.
Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
I wasnât able to find Ronieâs list. One thing that I find crucial - is navigation. Video-game navigation is cool, but you must agree that itâs not always what you need. Maybe it would be useful to be able to rotate around the centre of a scene (or around element). Iâm not sure about my proposals, but navigation should be interesting to look on. Uko On 27 Dec 2013, at 13:31, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
On 27 Dec 2013, at 11:57, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Hi!
Ronie will visit Igor and RMoD for more than one month, starting next week. Roassal 3d will be our daily plate.
Broad question: What are the features you would like to see in Roassal 3d?
I do not know but the list that ronie sent is already nice.
Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On 27 Dec 2013, at 16:29, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
I wasnât able to find Ronieâs list.
One thing that I find crucial - is navigation. Video-game navigation is cool, but you must agree that itâs not always what you need. Maybe it would be useful to be able to rotate around the centre of a scene (or around element). Iâm not sure about my proposals, but navigation should be interesting to look on.
here are the items: Some tasks required are as follow: - An easy way to make bindings for C++ libraries. For this I am going to start extending SWIG(http://www.swig.org/) so it can generate bindings for Pharo NativeBoost. - Bindings for the Bullet physics engine(http://bulletphysics.org/wordpress/). With the extensions for swig, this is trivial. - An importer for COLLADA. COLLADA is a XML based asset exchange format, with a wide support in different 3d model editors, such as Blender. - For Linux, a new VM display module is required. The current that uses just X11 suffers of severe tearing and flickering. I would like to make a display module for the VM that uses SDL2, which is a cross platform library that supports hardware accelerated graphics, or cross platform creation of an OpenGL context. - I think that garbage collection would require some determinism/time constraint or write some guidelines to avoid triggering the gargbage collector. When I'm testing the particles, I can see some noticeable pause, that I attribute to the garbage collector.
Wow, this are really cool in-depth tasks. Uko On 27 Dec 2013, at 17:41, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
On 27 Dec 2013, at 16:29, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
I wasnât able to find Ronieâs list.
One thing that I find crucial - is navigation. Video-game navigation is cool, but you must agree that itâs not always what you need. Maybe it would be useful to be able to rotate around the centre of a scene (or around element). Iâm not sure about my proposals, but navigation should be interesting to look on.
here are the items:
Some tasks required are as follow: - An easy way to make bindings for C++ libraries. For this I am going to start extending SWIG(http://www.swig.org/) so it can generate bindings for Pharo NativeBoost. - Bindings for the Bullet physics engine(http://bulletphysics.org/wordpress/). With the extensions for swig, this is trivial. - An importer for COLLADA. COLLADA is a XML based asset exchange format, with a wide support in different 3d model editors, such as Blender. - For Linux, a new VM display module is required. The current that uses just X11 suffers of severe tearing and flickering. I would like to make a display module for the VM that uses SDL2, which is a cross platform library that supports hardware accelerated graphics, or cross platform creation of an OpenGL context. - I think that garbage collection would require some determinism/time constraint or write some guidelines to avoid triggering the gargbage collector. When I'm testing the particles, I can see some noticeable pause, that I attribute to the garbage collector.
participants (3)
-
Alexandre Bergel -
Stéphane Ducasse -
Yuriy Tymchuk