Hi everyone. Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby. The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal. This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>). Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :) What do you think? Cheers! Uko
do you have a real use case? Stef On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
Type and double dispatch + nil considérations come to mind. nil <=> 7 gives? 7.0 <=> 3 gives ? Object <=>: anObject (self = anObject) ifTrue: [ ^0]. (self < anObject) ifTrue: [ ^ -1] ifFalse: [ ^ 1]. "otherwise let's raise an error" What can now go wrong from here ? Phil On Monday, November 4, 2013, Stéphane Ducasse wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com<javascript:;>> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
-- --- Philippe Back Dramatic Performance Improvements Mob: +32(0) 478 650 140 | Fax: +32 (0) 70 408 027 Mail:phil@highoctane.be | Web: http://philippeback.eu Blog: http://philippeback.be | Twitter: @philippeback Youtube: http://www.youtube.com/user/philippeback/videos High Octane SPRL rue cour Boisacq 101 | 1301 Bierges | Belgium Pharo Consortium Member - http://consortium.pharo.org/ Featured on the Software Process and Measurement Cast - http://spamcast.libsyn.com Sparx Systems Enterprise Architect and Ability Engineering EADocX Value Added Reseller
Now she someone wantâs to have a comparable object he has to use TComparable and define < and =. With spaceship he has to define only <=>. Iâm not sure whatâs better. Just wanted to hear other peoples opinion On 04 Nov 2013, at 13:35, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
It looks to me that this would be the source of less readable code, I prefer the choosing message approach by Kent Beck (Smalltalk Best Practice Patterns) where intent is clearly stated. Unless there is an advantage I am missing here. This is an example that less verbose code does not mean simpler code. Of course this will largely depend on the specifics of the case used. On Mon, Nov 4, 2013 at 3:37 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Now she someone wantâs to have a comparable object he has to use TComparable and define < and =. With spaceship he has to define only <=>. Iâm not sure whatâs better. Just wanted to hear other peoples opinion
On 04 Nov 2013, at 13:35, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
Beware of cases where you don't have total order. For example, in recent Squeak/Pharo we add to redefine the whole set of operators on numbers, not only < and =, just because NaN is not ordered... 2013/11/4 kilon alios <kilon.alios@gmail.com>
It looks to me that this would be the source of less readable code, I prefer the choosing message approach by Kent Beck (Smalltalk Best Practice Patterns) where intent is clearly stated. Unless there is an advantage I am missing here. This is an example that less verbose code does not mean simpler code. Of course this will largely depend on the specifics of the case used.
On Mon, Nov 4, 2013 at 3:37 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com>wrote:
Now she someone wantâs to have a comparable object he has to use TComparable and define < and =. With spaceship he has to define only <=>. Iâm not sure whatâs better. Just wanted to hear other peoples opinion
On 04 Nov 2013, at 13:35, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
we add^H^H^H had 2013/11/4 Nicolas Cellier <nicolas.cellier.aka.nice@gmail.com>
Beware of cases where you don't have total order. For example, in recent Squeak/Pharo we add to redefine the whole set of operators on numbers, not only < and =, just because NaN is not ordered...
2013/11/4 kilon alios <kilon.alios@gmail.com>
It looks to me that this would be the source of less readable code, I prefer the choosing message approach by Kent Beck (Smalltalk Best Practice Patterns) where intent is clearly stated. Unless there is an advantage I am missing here. This is an example that less verbose code does not mean simpler code. Of course this will largely depend on the specifics of the case used.
On Mon, Nov 4, 2013 at 3:37 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com>wrote:
Now she someone wantâs to have a comparable object he has to use TComparable and define < and =. With spaceship he has to define only <=>. Iâm not sure whatâs better. Just wanted to hear other peoples opinion
On 04 Nov 2013, at 13:35, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
No one prohibits you from redefining other operators. Itâs just that a > b is defined by default as b < a. So why it is this way and not a < b is b > a ;) With spaceship there is one method to rule them all. But Pharoâs implementation is interesting too. I never had an idea that you can define things like that On 04 Nov 2013, at 18:54, Nicolas Cellier <nicolas.cellier.aka.nice@gmail.com> wrote:
Beware of cases where you don't have total order. For example, in recent Squeak/Pharo we add to redefine the whole set of operators on numbers, not only < and =, just because NaN is not ordered...
2013/11/4 kilon alios <kilon.alios@gmail.com> It looks to me that this would be the source of less readable code, I prefer the choosing message approach by Kent Beck (Smalltalk Best Practice Patterns) where intent is clearly stated. Unless there is an advantage I am missing here. This is an example that less verbose code does not mean simpler code. Of course this will largely depend on the specifics of the case used.
On Mon, Nov 4, 2013 at 3:37 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote: Now she someone wantâs to have a comparable object he has to use TComparable and define < and =. With spaceship he has to define only <=>. Iâm not sure whatâs better. Just wanted to hear other peoples opinion
On 04 Nov 2013, at 13:35, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
do you have a real use case?
Stef
On Nov 4, 2013, at 1:32 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Hi everyone.
Iâm wandering if there was any sort of a discussion about a spaceship method used in Ruby.
The concept is that you should implement a method <=> that returns something negative if the receiver is smaller then a parameter, positive when the receiver is greater then a parameter, and 0 if they are equal.
This way if you are implementing comparable objectâs the only method you have to redefine is spaceship (<=>).
Yes, I know that i Pharo you have to only redefine < and =. But maybe it would be interesting to use spaceship :)
What do you think? Cheers! Uko
participants (5)
-
kilon alios -
Nicolas Cellier -
phil@highoctane.be -
Stéphane Ducasse -
Yuriy Tymchuk