so I am enjoying the new Inspector but I have come to a problem. I inspected Smalltalk global variable and has gave me an array with 4000+ items .My problem is that there is no way to quickly scroll those items for example to go forward i have to scroll down and then press next page icon. I think it would be better if the next page icon is always displayed , it does not make sense to me for it to become visible only when I scroll down.��Something that would have been following normal GUI behavior it would be just few button presses, now its scroll down to make the next page button visible , then repeat. Very tedious.also if I put "image" in the search box it gives me an MNUUndefinedObject(Object)>>doesNotUnderstand: #ifTrue:GLMTreeMorphModel>>ExecuteUnOptimizedIn:UndefinedObject(Object)>>mustBeBooleanInMagic:UndefinedObject(Object)>>mustBeBoolean[ :each |��check := self glamourPresentation searchStrategy value: self inputText value: each item.checkifTrue: [ newSelection add: each path ] ] in GLMTreeMorphModel>>executeSearch in Block: [ :each | ...OrderedCollection>>do:GLMTreeMorphModel>>executeSearchGLMTreeMorphModel>>doSearchOrFilterGLMTreeMorphModel>>inputText:PluggableTextFieldMorph>>acceptTextInModelPluggableTextFieldMorph(PluggableTextMorph)>>acceptBasicPluggableTextFieldMorph>>acceptTextMorphForFieldView(TextMorphForEditView)>>acceptContentsTextEditor>>acceptTextMorphForFieldView(TextMorphForEditView)>>keyStroke:TextMorphForFieldView>>keyStroke:TextMorphForFieldView(TextMorph)>>handleKeystroke:KeyboardEvent>>sentTo:TextMorphForFieldView(Morph)>>handleEvent:TextMorphForFieldView(Morph)>>handleFocusEvent:[��ActiveHand := self.ActiveEvent := anEvent.result := focusHolder handleFocusEvent: (anEvent transformedBy: (focusHolder transformedFrom: self)) ] in HandMorph>>sendFocusEvent:to:clear: in Block: [ ...BlockClosure>>on:do:WorldMorph(PasteUpMorph)>>becomeActiveDuring:HandMorph>>sendFocusEvent:to:clear:HandMorph>>sendEvent:focus:clear:HandMorph>>sendKeyboardEvent:HandMorph>>handleEvent:HandMorph>>processEvents[ :h |��ActiveHand := h.h processEvents.ActiveHand := nil ] in WorldState>>doOneCycleNowFor: in Block: [ :h | ...Array(SequenceableCollection)>>do: