2016-01-13 20:34 GMT+01:00 stepharo <stepharo@free.fr>:
Nicolas

two questions:
������ - should we integrate your float changes in Pharo?
������ - I would like to get a chapter explaining the points raised by david, would you like to review it?

Stef


1) yes, that's low hanging fruits if you have a good soul to review it.
���� while at reviewing the other hashes...
2) maybe

Le 13/1/16 19:31, Nicolas Cellier a ��crit��:


2016-01-13 17:22 GMT+01:00 David Allouche <david@allouche.net>:

On 12 Jan 2016, at 20:59, stepharo <stepharo@free.fr> wrote:

Hi david

I rad the wikipedia page you mention and this looks a bit obvious to me. I knew this.
now it does not really help fixing the problem you mention.

Stef

Since you asked for it���

The #hash method is used in Pharo to separate objects in bucket-based data structures.

It must have one required property which is required data integrity:

  • A. Objects that are equal according to #= must have equal hashes.

It should have two desirable properties that are required to support the algorithmic assumptions of bucket-based data structures:

  • B. Objects that are not��equal should��have different hashes. Ideally, the probability of hash collision should by 1/N where N is the size of hash value space.
  • C. The hash values should spread as much as possible over their value space. For example: ProtoObject>>#identityHash.

How these two desirable properties can be implemented depend on the actual distribution of the value used to compute the hash.

An object can safely use XOR hashing if its instance variables are all different objects that already provide a hash method with these two properties. For example, an object whose behaviour is defined by several of singleton delegates of different classes that do not override Object>>#hash.

But if the instance variables are not guaranteed to have those properties, it is necessary to more thoroughly "mix the bits". For example: SequenceableCollection>>#hash.

hash
| hash |

hash := self species hash.
1 to: self size do: [:i | hash := (hash + (self at: i) hash) hashMultiply].
^hash

The mixing of the bits is done by the combination of addition and hashMultiply. The value of "species hash" does not need to be processed by hashMultiply, because it is probably computed by ProtoObject>>identityHash, and that already provides C.

LayoutFrame is a particularly good example of a data structure that should not use XOR hashing. Its instance variables provide none of the required properties: SmallInteger>>#hash is just ^self. In addition, common LayoutFrame instances tend to use pairs of identical values in their instance variables. Like 0@0 corner: 1@1, or Margin fromNumber: 10.

A good hash function for LayoutFrame needs to:

  1. Get hashes for each instance variable that provides A and B.
  2. Combine them in a way that is order-sensitive (to maintain B) and that does some extra mixing (to provide C).

Now, we can assume that common values for the instance variables will be instances of SmallInteger, Float, or Fraction.

By the way, you can see in Fraction>>#hash, that a comment mentions the assumption that the fraction is already reduced, that is what makes it acceptable to use bitXor.

The hash of SmallInteger does provide A and B, but not C. The hash of Float is harder to understand, but tests show that it provide distinct values for 0.5, 0.25 and 0.125. So it hopefully provides B for the range of values of interest to LayoutFrame.


Note that Squeak has reduced the number of collisions for floats by not erasing the most significant bits of each word.
I've tested the squeak implementation with Andres Valloud tool in VW, it does not perform so bad for the sets I tested in term of collisions...

Float>>hash
������ "Hash is reimplemented because = is implemented. Both words of the float are used. (The bitShift:'s ensure that the intermediate results do not become a large integer.) Care is taken to answer same hash as an equal Integer."

������ (self isFinite and: [self fractionPart = 0.0]) ifTrue: [^self truncated hash].
������ ^ ((self basicAt: 1) bitShift: -4) +
������ ���� ((self basicAt: 2) bitShift: -4)

I also changed Fraction to use a hashMultiply and made a more explicit isAnExactFloat test.

Fraction>>hash
������ "Hash is reimplemented because = is implemented."
������
������ "Care is taken that a Fraction equal to a Float also has an equal hash"
������ self isAnExactFloat ifTrue: [^self asExactFloat hash].
������
������ "Else, I cannot be exactly equal to a Float, use own hash algorithm."
������ ^numerator hash hashMultiply bitXor: denominator hash
��
Fraction>>isAnExactFloat
������ "Answer true if this Fraction can be converted exactly to a Float"
������ ^ denominator isPowerOfTwo
������ ������ and: ["I have a reasonable significand: not too big"
������ ������ ������ numerator highBitOfMagnitude <= Float precision
������ ������ ������ ������ and: ["I have a reasonable exponent: not too small"
������ ������ ������ ������ ������ Float emin + denominator highBitOfMagnitude <= Float precision]]

Fraction>>asExactFloat
������ "When we know that this Fraction is an exact Float, this conversion is much faster than asFloat."

������ ^numerator asFloat timesTwoPower: 1 - denominator highBit

Not that Fraction should allways be reduced (this is an invariant of the class, I hope well defined in class comment).

Integer hash is not that good because the risk of occupying consecutive buckets is high... I wonder if returning ^self hashMultiply would not arrange things here and reduce the requirements for spreading hashMultiply everywhere else?

Nicolas

Another class that has similar hashing constraints to LayoutFrame is Point. Its hash method is:

hash
"Hash is reimplemented because = is implemented."

^(x hash hashMultiply + y hash) hashMultiply

It does not include species in the computation, which is less than ideal because it favours collisions with objects of different species that have a similar content and a the same #hash algorithm.

Finally, it is probably not necessary or useful to use the accessors to get to the instance variables.

So a good implementation would be this (untested, there might be a typo or two)

hash
| hash |
hash := self species hash
hash := (hash + leftFraction hash) hashMultiply
hash := (hash +��leftOffset��hash) hashMultiply
hash := (hash +��topFraction��hash) hashMultiply
hash := (hash +��topOffset��hash) hashMultiply
hash := (hash +��rightFraction��hash) hashMultiply
hash := (hash +��rightOffset��hash) hashMultiply
hash := (hash +��bottomFraction��hash) hashMultiply
hash := (hash +��bottomOffset��hash) hashMultiply
^ hash

I am sure you could have figured that by yourself, by thinking about how hash values are used and by looking at the code of kernel classes, instead of getting offended and turning all defensive.

I hope we can both learn from this episode. I do not enjoy antagonising people, but I will not write lengthy messages like this one every time someone questions my thinking.

Have a nice day.

Le 11/1/16 10:09, David Allouche a ��crit :
Since it's not obvious why xor-ing is a bad way to produce hash, here is a link that gives some background

https://en.wikipedia.org/wiki/Hash_function#Uniformity

On 11 Jan 2016, at 10:01, David Allouche <david@allouche.net> wrote:

I happened to look at the new code for LayoutFrame>>#hash

hash
^self species hash bitXor:
(self leftFraction bitXor:
(self leftOffset bitXor:
(self topFraction bitXor:
(self topOffset bitXor:
(self rightFraction bitXor:
(self rightOffset bitXor:
(self bottomFraction bitXor:
self bottomOffset)))))))

This is a terrible, terrible way to compute a hash.

0 xor 0 = 1 xor 1 = 2 xor 2 = etc.

NEVER compute hashes with xor, that's wrong, and it causes horrible, hard to debug, performance bugs down the road.

SequenceableCollection>>#hash looks more like a correct way of doing it. I do not know what is the correct, efficient way to reuse this logic in��LayoutFrame>>#hash.

By the way, how do you guys do code reviews for code integrated into the core?