On Fri, Jul 22, 2016 at 4:42 AM, Mariano Martinez Peck <marianopeck@gmail.com> wrote:On Sun, Jul 17, 2016 at 6:46 AM, Ben Coman <btc@openinworld.com> wrote:��Do you have some test code or a test image I could run to reproduce
the problem?The problem is that I cannot reproduce it immediately. It takes me some days and likely some image save and start again until I reproduce it.��Could you try��How about something that invokes����
��
Now I have one thing for you to try.�� In the move of DelaySchedulerXxx
from milliseconds to microseconds, the code for dealing with clock
wrap-around was removed, but I wonder if it was also covering clock
jitter as a side effect.�� Could you try again the SpinScheduler but
restore this code...
>From handletTimerEvent...
�� "Check for clock wrap-around."
�� millisecondNowTick < activeDelayStartTime ifTrue: [
�� �� "clock wrapped"
�� �� self saveResumptionTimes.
�� �� self restoreResumptionTimes ].
�� activeDelayStartTime := millisecondNowTick.
>From runTimerEventLoop...
�� Time millisecondClockValue < millisecondNowTick
�� �� ifTrue:[ timingSemaphore signal ]. "retry"
>From startup...
�� ��activeDelayStartTime := Time millisecondClockValue.
OK, I put back the code into the spin scheduler. Then I kept using milisecond one until I finished the changes. Then I saved image and switch to spin one: the image hungs. I cannot even interrupt it. I attach my modifications.��Do they look correct?��I confirm that locked my image also.��One change of milli to micro was missed��at the bottom of runTimeEventLoop...That is...�� ��Time millisecondClockValue < microsecondNowTickto...�� ��Time microsecondClockValue < microsecondNowTick
(just a case of domestic blindness) [1] ��:) :)cheers -benP.S. A trick to debug delays is to bypass interCycleDelay by at the top of it putting...�� �� true ifTrue: [^self].