I got some time and finished commiting it.��

Steps to load it (I tested with pharo 1.3):

1. load NBOpenGL with its configuration.
2. load NBXLib package from monticello
3. load NBOpengl-X package from monticello

Then you can run the example (you'll need tahoma font):

4. add the patch I attach.��
5. Do��this:��

GLTTRenderingDemo new openInWorld.

tell if something doesn't work.��

Cheers,
Javier.

On Tue, Jan 31, 2012 at 12:53 PM, Javier Pim��s <elpochodelagente@gmail.com> wrote:
Hi! IIRC: Two months ago the code was working on windows but needed some modifications to create the contexts on the other platforms. Probably Igor did that for mac now, and maybe even linux, but I have to test. I remember I was working on the NBXLib wrapper so that context creation can be done with st code on linux. I will continue with all this this week, I just have to download everything and catch up with recent changes and then I'll come back.

Cheers,
Javier.


On Tue, Jan 31, 2012 at 10:38 AM, Igor Stasenko <siguctua@gmail.com> wrote:
On 31 January 2012 10:29, dimitris chloupis <thekilon@yahoo.co.uk> wrote:
> I wanted to ask if NB and COG will support windows as well, I see no windows
> build.
there is windows build, just check downloads page of NB project site.

>
> and here we go with first problem. I am in linux mint 12 32 bit with a
> graphic card NVIDIA GEFORCE 6200 .
>
> I got Cog VM with the Nativeboost plugin + Pharo 1.4 image + Nativeboost +
> NBOpenGL
>
> This is my workspace
>
> ----
> Gofer it
> �� �� �� �� squeaksource: 'NativeBoost';
> �� �� �� �� package: 'NativeBoost-Installer';
> �� �� �� �� load.
>
>
> NBInstaller install.
>
> Gofer it
> �� �� �� �� squeaksource: 'NBOpenGL';
> �� �� �� �� package: 'ConfigurationOfNBOpenGL';
> �� �� �� �� load.
>
> ConfigurationOfNBOpenGL project lastVersion load.
>
> test := (GLTTRenderingDemo new) openInWorld; yourself.
> ---
>
> the problem appears in the last line with an error "No suitable
> implementation found for initlising OpenGL context" . Should I assume it can
> find OpenGL libraries or is it a problem with the graphic card drivers. CC
> has been given me problem, but Blender works okish considering it completely
> reliant on OpenGL
>

Yes, because for linux we don't have an opengl initialization yet.
Javier were working on that..
@Javier, what is the status?

--
Best regards,
Igor Stasenko.




--
Lic. Javier Pim��s
Ciudad de Buenos Aires



--
Lic. Javier Pim��s
Ciudad de Buenos Aires