Hi
We plan add some option to rename at materialization time, like:

FLMaterializer newDefault
� �classRenames: { #Boolean�-> #MBoolean�};
� �materializeFrom: aFile.

I guess we shouldn't only pay attention to rename the classes but also rename the symbol: If you have a compiled method that references to #Boolean, the literal has to be updated too.

Mart�n

On Sun, Nov 27, 2011 at 1:59 PM, Yanni Chiu <yanni@rogers.com> wrote:
On 27/11/11 8:31 AM, Mariano Martinez Peck wrote:


On Sun, Nov 27, 2011 at 7:44 AM, St�phane Ducasse
<stephane.ducasse@inria.fr
<mailto:stephane.ducasse@inria.fr>> wrote:

� �Just out of curiosity
� �is there a way to specify the class that should be used when loading
� �a fuel saved objects.
� �For example I would like to know if it is possible to save Booleans
� �and load them as instance of another class MBoolean


Not a clean out-of-the-box hook that I can imagine. In fact, it seems
exactly the same feature Yanni is missing:
http://forum.world.st/class-rename-and-Fuel-td4108831.html.
Right?

Not the same problem, since it was the class object itself that was being referenced in a Pier security permissions object.