Mariano, you can update and test it again now. I moved all the code to GLMorphic package and everything you need should be there.
>- you can't access the squeak window handle directly, there is no primitive.Yes, I also found that problem, but there must be a way to find it in some place (or there should be) without writing a plugin.Ok I'll change that, and also I'll try to fix the glitches (at least making the fonts respect the ascend so that the characters are placed in the baseline.
>Please, put this into GLMorphic package. Make a separate class & copy
>the code you need.
>FFI-Examples is bad place for this.
On Mon, Jul 27, 2009 at 4:34 PM, Igor Stasenko <siguctua@gmail.com> wrote:
[snip]
> If you want to try it, you should do
>
> ScriptLoader loadFFI.
>
> and then download the GLMorphic-JEP version of GLMorphic package from
> squeaksource (after GLMorphic-sig? ). I also made some modifications to
> FFI-Examples, so you may also have to dowonload FF-Examples-JEP from
> squeakfoundation.org. I'm new to monticello so it wouldn't be strange if
> nothing got uploaded correctly.
>
Btw, i'm currently in the middle of writing plugin for binding the
OpenVG (http://www.khronos.org/openvg/).
And your new additions could be useful, because for tests i wanna use
the ShivaVG implementation, which
expects a pre-initialized OpenGL rendering context...
[snip]
--
Best regards,
Igor Stasenko AKA sig.
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--
Javier Pim��s
Ciudad de Buenos Aires