Hi

2013/4/17 Fernando Olivero <fernando.olivero@usi.ch>
NICE work Esteban!

Does the AthensQuartzSurface, support all Athens related code? (paths,
paints,etc..) I will be more than happy to move away from the software
rendering of the current cairo backend.

Is Quartz work by GPU? is it use openGL?

Fernando



On Tue, Apr 16, 2013 at 8:41 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
> not to say about efficiency.
>
> I've been doing some cpu cycle tests.
>
> Rendering a 1600@1200 gradient to world canvas (repeat each 50ms): � ~90% cpu consumption
>
> Same test, but sending it direct to window canvas using bridge: ~40% cpu consumption
>
> so... we are in the good path :)
>
> Esteban
>
> On Apr 16, 2013, at 8:28 PM, Igor Stasenko <siguctua@gmail.com> wrote:
>
>> On 16 April 2013 19:09, kilon <thekilon@yahoo.co.uk> wrote:
>>> And you guys then say that pharo is not macos first citizen
>>>
>>> ha
>>>
>>> ha
>>>
>>> and
>>>
>>> ha
>>>
>>> I am a macos user , I love my imac and macos, but my vote goes to cross
>>> platform.
>>>
>>> Still another great library that is more than welcomed, definitely cant do
>>> any harm ;)
>>>
>>
>> By saying that we don't need Cairo on MacOS i meant following:
>>
>> Athens designed to support multiple backends.
>> It is out of question, that better to use most suitable backend,
>> available on current platform.
>>
>> But apart of it stays ObjC bridge. Which would allow us to speak with
>> ObjC-runtime
>> (and Mac VM using it) directly.
>>
>>>
>>>
>>> --
>>> View this message in context: http://forum.world.st/Fwd-do-you-know-what-is-this-tp4681962p4681975.html
>>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
>