Subject: Re: [Pharo-project] World Graphics and
Halos
do you have a nice little cs :)
Stef
On Mar
17, 2009, at 11:09 AM, Gary Chambers wrote:
If
we are going to use the optimised general case in Morph (a valid
thing
to do given the default drawOn: implementation) then I guess
we need to
check all implementors of drawOn: to do a proper
areasRemainingToFill:
if they are not standard and have non-opaque
regions.
Changing
HaloMorph>>defaultColor to answer Color transparent fixes
this
one... In fact, for HaloMorph, #borderWidth should be overriden
with
the showBoundsInHalo/World logic and #defaultBorderColor to
return
Preferences menuSelectionColor. #drawOn: can then be
removed.
Regards, Gary
----- Original Message -----
From: Rob
Rothwell
To: Pharo-project@lists.gforge.inria.fr
Sent: Monday,
March 16, 2009 7:39 PM
Subject: Re: [Pharo-project] World Graphics and
Halos
Yes...
Preferences resetHaloSpecifications "works,"
but notice that when
selecting a "plain old" Morph (like Morph new), it
is overwritten by
the background color...
Rob
On Mon, Mar
16, 2009 at 3:20 PM, St�phane Ducasse <stephane.ducasse@inria.fr
> wrote:
Ok I got it
and I opened an issue.
Stef
On Mar 16, 2009, at 11:52 AM,
Gary Chambers wrote:
> Not one of mine...
> The halo item
in question is the addPaintBgdHandle which is still
> present
in
> the images but removed.
> Preferences
resetHaloSpecifications needs to be invoked.
>
> Regards,
Gary
>
> ----- Original Message -----
> From: "St�phane
Ducasse" <stephane.ducasse@inria.fr>
> To: <Pharo-project@lists.gforge.inria.fr>
> Sent:
Monday, March 16, 2009 10:12 AM
> Subject: Re: [Pharo-project] World
Graphics and Halos
>
>
>> Once you arrive to a fix
point
>> let me know what I should integrate.
>>
Stef
>>
>> On Mar 15, 2009, at 12:24 PM, Gary Chambers
wrote:
>>
>>> I noticed the halo problem in the dev
image too. Resetting the
halo
>>> specs is needed since one
has been removed...
>>>
>>> Regards,
Gary
>>> ----- Original Message -----
>>> From:
Rob Rothwell
>>> To: Pharo-project@lists.gforge.inria.fr
>>>
Sent: Saturday, March 14, 2009 11:35 PM
>>> Subject: Re:
[Pharo-project] World Graphics and Halos
>>>
>>>
Yep...that seemed to fix it!
>>>
>>> Now if I
could just figure out how to remove a Morph from
the
World
>>> without
Halos!
>>>
>>> If I do System->About it is so
big now that it won't all fit on my
>>> screen, so I can't
reach the ok button to close it and I am stuck
>>> with
it!
>>>
>>> Rob
>>>
>>> On
Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen
>>>
<henrik.s.johansen@veloxit.no
>>>>
wrote:
>>> Attached a .cs to the issue with a fix, also
including the
solution
>>> Gary suggested for the
taskbar-issue that was reported.
>>> (I don't know how to
remove methods in .cs files, and haven't yet
>>> gotten around
to learn how to make slices, so
>>>
BorderedMorph>>areasRemainingToFill: would have to be removed
by
>>> hand..)
>>>
>>>
Cheers,
>>> Henry
>>>
>>> On
14.03.2009 22:04, Rob Rothwell
wrote:
>>>>
>>>>
Done.
>>>>
>>>> Issues
655
>>>>
>>>> On Mar 14, 2009, at 8:14 PM,
Rob Rothwell wrote:
>>>>
>>>>> Hi
all,
>>>>>
>>>>> Open up a 10250 dev
image and click anywhere within the bounds
of
>>>>>
the "Pharo" graphic.
>>>>>
>>>>> The
world menu pops up and leaves part of itself behind when
you
>>>>> click somewhere else on the
screen.
>>>
>>>
>>>
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project
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>>>
>>>
>>>
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>>
>>
>>
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