Caution: this is *not* the answer to your question; I
will be waiting to see what the experts say on the subject. One thing I
_can_ tell you is that it is often a good idea to write graphics-producing code
in terms of a canvas such that it can draw on "anything" (display, image
file and printer come to mind) using the device resolution to scale things
correctly. I have long been amazed that people create (in Dolphin speak)
their own views when an image presenter would the job given a "background"
bitmap.
There are always exceptions, but IMHO you should at
least consider drawing on a Form and displaying that in a appropriate morph, or
whatever the gurus suggest. I hope that makes at least some
sense.
Bill
From:
pharo-project-bounces@lists.gforge.inria.fr
[mailto:pharo-project-bounces@lists.gforge.inria.fr] On Behalf Of
dmurphy@infratecture.com
Sent: Friday, September 11, 2009 5:28
PM
To: pharo-project@lists.gforge.inria.fr
Subject:
[Pharo-project] Graphics-Centric UI Capability?
hello all,
i have been nabbling about the list archives, trying to figure
out the right class to use for providing a scrolling graph pane on which i can
draw shapes.
suppose i were to take
UITheme(class)>>exampleWindowWithToolbars and want to turn that into a
simple Paint Program.
what would i put in place of the
StandardWindow>>newTextEditorFor:getText:setText:getEnabled: message
send?
are there any simple Paint Program examples i start
with?
thanks for any pointers!
delbert