Procastination 2: poping out morphs out of the world
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What you see here is that I can have different os windows with different worlds, giving a multi-window experience :).
There is also work to do in this direction if we want to push it:
- morphic support for multiple worlds/windows is not so good...
- the usage of the current world needs to be reviewed. The world has two distinct responsibilities right now
1) it is the manager of the hands (required for drag n drop)
2) it is the main container/pasteup for other morphs
Imagine in the short term a Morphic Spec app can use a ���external window rendering on athens��� strategy that mixes the two things above and each new window is popped up as a new window. :D
For those @ESUG, I���ll be arriving this evening, I���m going to show this in the show us your projects, and if you want to help, please contact me, you can learn a lot and its super fun :)