>> Concerning the fonts, I wonder what the win is, now that we have
>> FreeType? Not that I don't like Juan's solution (I even proposed it
>> some time ago for Pharo but then others preferred FreeType). When
>> would FreeType not work and you would fall back to Juan's fonts?
>>
>> Adrian
>
>
> On Aug 5, 2009, at 09:50 , St�phane Ducasse wrote:
>
>> Henrik
>>
>> here is my answer: so I would really like to get enhanced
>> strikefonts in pharo.
>> Now I would like to have the point of view of the font experts.
>>
>> � � �
http://code.google.com/p/pharo/issues/detail?id=1037
>>
>>
>>>> Hi Stef,
>>>>
>>>> St�phane Ducasse wrote:
>>>>> Hi juan
>>>>>
>>>>> Ideally in Pharo I would really like to be able to have really
>>>>> nice fonts without relying
>>>>> on external plugin. Now I do not know too much about fonts.
>>>>> Do you know that we could have the best of both worlds:
>>>>> �- your idea
>>>>> �- freetype.
>>>>>
>>>>> Stef
>>>>
>>>> Yes, I don't see any reason for not doing so. Load the attached.
>>>> First 'preliminaries', then the big one.
>>>>
>>>> Enjoy!
>>>>
>>>> Cheers,
>>>> Juan Vuletich
>>
>>
>> <EnhancedStrikeFontsForPharo.zip>
>>
>>
>>
>>
>> On Aug 4, 2009, at 8:05 PM, St�phane Ducasse wrote:
>>
>>> From: Juan Vuletich <juan <at>
jvuletich.org>
>>> Subject: [Ann] Enhanced StrikeFonts (antiAliasing , subPixel AA)
>>> Newsgroups: gmane.comp.lang.smalltalk.squeak.general
>>> Date: 2009-08-03 21:52:47 GMT (20 hours and 12 minutes ago)
>>> Hi Folks,
>>>
>>> If you update to the latest trunk, you'll load Graphics-jmv.53,
>>> Morphic-jmv.138 and System-jmv.118. This is the support for anti
>>> aliased
>>> StrikeFonts from Cuis. The new 'BitmapDejaVu' font of point size 9
>>> is
>>> set as default. I only included size 9 (reg, italic, bold, bold
>>> italic)
>>> to avoid using too much space in the image. If people want, more
>>> sizes
>>> can be added.
>>>
>>> To do proper antialiasing / subpixel AA _without_ requiring new
>>> BitBlt
>>> modes, I use RGBMul BitBlt rule, and a second pass with RGBAdd rule.
>>> Text looks very good, in any combination of font and background
>>> colors,
>>> even at lower Display depths and / or glyphs depths.
>>>
>>> By default underscore and caret are shown as in standard ASCII. If
>>> you
>>> prefer the classic ST-80 left and up arrow, evaluate 'StrikeFont
>>> useLeftArrow'. To go back to the default, evaluate 'StrikeFont
>>> useUnderscore'. I also added 2 preferences #subPixelRenderFonts and
>>> #subPixelRenderColorFonts (both default to true).
>>>
>>> Andreas, thanks for all your help!
>>>
>>> Comments are welcome.
>>>
>>> Cheers,
>>> Juan Vuletich
>>>
>>> _______________________________________________
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>>>
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>>>
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>>
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