Hello,
Yes it looks a little bit 'lite' but we did not want to have 2 buttons with the same look but two different kinds of actions. Hierarchy button changes the window itself and variable and scoped open a new menu or window.
but they are buttons, then they should look like one.
also��� ���Variables��� (button or whatever) there just do not make sense (since is a ���class��� related action)��� it increases confusion instead solving a problem.
we need a better general approach for those actions, maybe a toolbar or something like that��� but as it is now it does not work.
Esteban
I agree about the class side button.
Franck
Date: Sat, 1 Aug 2015 12:26:02 +0200
From:
i.uhnak@gmail.comTo:
pharo-dev@lists.pharo.orgSubject: Re: [Pharo-dev] Nautilus new buttons not buttons?
Speaking of buttons... The Hierarchy/Flat button and [] Class side isn't entirely consistent either.
And since everyone is used to it by now nobody will want to change it. :)