please note that generating dlls alone wont be enough , plugins are compiled against a runtime or specific libraries (a Plugin SDK) and Smalltalk MT would have to be able to do that in order to be a viable solution. ��On Mon, Dec 9, 2013 at 10:28 AM, St�phane Ducasse <stephane.ducasse@inria.fr> wrote:
You should think that they use their smalltalk for their projects.StefOn Dec 9, 2013, at 9:21 AM, Cl�ment Bera <bera.clement@gmail.com> wrote:How can people even know Smalltalk MT still exist with their website and their communication ?I looked at other Smalltalks a while ago, for Smalltalk MT I clicked on "what's new" on their website and I got that:<Screen Shot 2013-12-09 at 9.18.11 AM.png>Then I thought this Smalltalk was dead (nothing new in the past 4 years) and I didn't look any further.2013/12/8 St�phane Ducasse <stephane.ducasse@inria.fr>http://www.objectconnect.com/stmt_overview.htm
> Yes - still alive and kicking. But I'm sure you did not notice since there
> are no "big" announcements or advertising for it.
> ObjectConnect follows the "time is better invested into technology" strategy.
> It is one of the most interesting Smalltalks ever implemented.
I like the idea that you can get 50kb applications.
Now since this is a closed system and windows-centric.
But I like that it shows that Smalltalk does not have to be the image centric way.
Now it is not a community thing. :)
>
> The newest ST/MT 6.3 version (now 64 bit) is from end of November 2013
And the web site stop and 5.6 in 2009.
Last time I talk to tarrick he told me that he could control the "no gc in the next 250 frames on PS2"
but it was in 1998 :)
Stef