That's what i do. Jean Baptiste send me his code, and show me how build a sphere and i'm reading it ... and try to unterstanding how do it ;)

2012/3/1 St�phane Ducasse <stephane.ducasse@inria.fr>
Excellent!
Erwan should really look how we could use that to build a back end for Lumiere or Klotz.
Alex :) Fernando :)
It will be really fun.


On Mar 1, 2012, at 1:47 AM, Jean Baptiste Arnaud wrote:

> I really like do useless thing ;-p.
>
> The control
> for the cube
> x : increase by one the number of cube on the x axis
> y : increase by one the number of cube on the y axis
> z : increase by one the number of cube on the z axis
> X : decrease by one the number of cube on the x axis
> Y : decrease by one the number of cube on the y axis
> Z : decrease by one the number of cube on the z axis
>
> left arrow : turn left
> right arrow : turn right
> up arrow : turn up
> down arrow : turn down
>
> Shift left arrow : translate left
> Shift right arrow : translate right
> Shift up arrow : translate up
> Shift down arrow : translate down
>
> space move forward.
> ctrl space (because dont take shift space as specific keystroke and array dont take ctrl so i choose that): move backward.
>
> i search during half a hour but dont find a relevant quote from pinky and the brain. sad.
> What i really like Igor is, i don't need to close the morph for apply my change to the render method, i mean in addition to not recompile the whole project.
>
>
> <NBOpenGL-JB end i am tired.st>
>
>
> <Screen shot 2012-03-01 at 1.26.09 AM.png>
>
> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
>
>> woow...
>>
>> it is always fun to see that something which looks like trash (who can
>> be impressed by a stupid rotating cube today?)
>> can be turned into piece of art with a few keystrokes, just by taking
>> right pictures :)
>>
>> And that's why it is soo fun to work with graphics.
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
> Regards
> Jean Baptiste Arnaud
> jbaptiste.arnaud@gmail.com
>
>
>
>





--
Douaille Erwan <douaille.erwan@gmail.com>