Currently this only works on Windows and Linux. I will borrow a mac laptop to Ronie to do the port to OSX�

Alexandre
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Alexandre Bergel  http://www.bergel.eu
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On Jun 13, 2014, at 5:42 AM, Esteban Lorenzano <estebanlm@gmail.com> wrote:

cool :)
using OSWindow and SDL2, I suppose?
how can I play with that?

cheers,
Esteban

On 13 Jun 2014, at 00:16, Ronie Salgado <roniesalg@gmail.com> wrote:

I am working on making a video game engine in Pharo. Recently added a FPS counter and recorded some samples: http://youtu.be/-2ida5Q1mbg .

Lets say I was quite surprised, so I have yet a lot more to optimize, but a good trick seems to be making some computation in the GPU.

In this video, I show 6 early examples. The water example is still incomplete, missing reflection/refractions, but it shows what happens when I compute the water waves using a shader in the GPU.

Please, pay a close attention to the FPS count.

BTW, it feels slow because of the screen capture and the tearing is there because I haven't enabled vsync, but I have support for it.

Greetings,
Ronie Salgado