On Thu, Dec 4, 2014 at 11:33 AM, Usman Bhatti <usman.bhatti@gmail.com> wrote:
So I am not the only one grumbling about the scrolling in lists.��

Yeah, painful. I want a search box too.

But further than that I want to edit values in inspectors.

Is there a way?

Phil

��
My suggestion was to use paging for this purpose.

See the discussion here on moose-list.
��
https://code.google.com/p/moose-technology/issues/detail?id=1099&can=4&colspec=ID%20Status%20Summary%20Type%20Component%20Difficulty%20Opened%20Milestone%20Reporter


regards,

usman

On Thu, Dec 4, 2014 at 11:13 AM, kilon alios <kilon.alios@gmail.com> wrote:
so I am enjoying the new Inspector but I have come to a problem. I inspected Smalltalk global variable and has gave me an array with 4000+ items .

My problem is that there is no way to quickly scroll those items for example to go forward i have to scroll down and then press next page icon. I think it would be better if the next page icon is always displayed , it does not make sense to me for it to become visible only when I scroll down.��

Something that would have been following normal GUI behavior it would be just few button presses, now its scroll down to make the next page button visible , then repeat. Very tedious.

also if I put "image" in the search box it gives me an MNU

UndefinedObject(Object)>>doesNotUnderstand: #ifTrue:
GLMTreeMorphModel>>ExecuteUnOptimizedIn:
UndefinedObject(Object)>>mustBeBooleanInMagic:
UndefinedObject(Object)>>mustBeBoolean
[ :each |��
check := self glamourPresentation searchStrategy value: self inputText value: each item.
check
ifTrue: [ newSelection add: each path ] ] in GLMTreeMorphModel>>executeSearch in Block: [ :each | ...
OrderedCollection>>do:
GLMTreeMorphModel>>executeSearch
GLMTreeMorphModel>>doSearchOrFilter
GLMTreeMorphModel>>inputText:
PluggableTextFieldMorph>>acceptTextInModel
PluggableTextFieldMorph(PluggableTextMorph)>>acceptBasic
PluggableTextFieldMorph>>accept
TextMorphForFieldView(TextMorphForEditView)>>acceptContents
TextEditor>>accept
TextMorphForFieldView(TextMorphForEditView)>>keyStroke:
TextMorphForFieldView>>keyStroke:
TextMorphForFieldView(TextMorph)>>handleKeystroke:
KeyboardEvent>>sentTo:
TextMorphForFieldView(Morph)>>handleEvent:
TextMorphForFieldView(Morph)>>handleFocusEvent:
[��
ActiveHand := self.
ActiveEvent := anEvent.
result := focusHolder handleFocusEvent: (anEvent transformedBy: (focusHolder transformedFrom: self)) ] in HandMorph>>sendFocusEvent:to:clear: in Block: [ ...
BlockClosure>>on:do:
WorldMorph(PasteUpMorph)>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendKeyboardEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[ :h |��
ActiveHand := h.
h processEvents.
ActiveHand := nil ] in WorldState>>doOneCycleNowFor: in Block: [ :h | ...
Array(SequenceableCollection)>>do: