2 reasons:
1) something is always incompatible (I���ve tried 2 times already)
2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
I���ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
Cheers.
Uko
Ah sorry.
Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head��� as in fps game.
Uko
By flyover you mean having a text tooltip?
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
No, honestly I���d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it���s not an option to move ViDI to Woden).
_______________________________________________
Moose-dev mailing list
Moose-dev@iam.unibe.chhttps://www.iam.unibe.ch/mailman/listinfo/moose-dev
_______________________________________________
Moose-dev mailing list
Moose-dev@iam.unibe.chhttps://www.iam.unibe.ch/mailman/listinfo/moose-dev
_______________________________________________
Moose-dev mailing list
Moose-dev@iam.unibe.chhttps://www.iam.unibe.ch/mailman/listinfo/moose-dev