Install the latest version of XCode and XCode command line tools. Download MacOSX10.6.sdk.zipand put in Xcode SDK folder:
# make sure you're root: sudo su
cd /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
wget http://files.pharo.org/vm/src/lib/MacOSX10.6.sdk.zip
unzip MacOSX10.6.sdk.zip
rm MacOSX10.6.sdk.zipOn 17 Nov 2014, at 17:14, Ben Coman <btc@openInWorld.com> wrote:You've lost me. That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ?
cheers -ben
Esteban Lorenzano wrote:Hi, you have to check the README of https://github.com/pharo-project/pharo-vm :)
EstebanOn 17 Nov 2014, at 16:58, Ben Coman <btc@openInWorld.com <mailto:btc@openInWorld.com>> wrote:
I followed the instructions at https://github.com/pharo-project/pharo-vm
to build the Pharo VM. In generator.image I evaluated...
PharoVMBuilder buildMacOSX32.
then
cd ../build
bash build.sh
After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors...
*Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib*
clang: warning: no such sysroot directory:
'/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk'
**fatal error: **'math.h' file not found*
And indeed, I don't have
../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
I have
../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
So updating CMakeLists.txt as follows...
+ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
+ set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
- set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
- set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk)
allowed the build to progress further.
=========
Then the build failed getting "too many errors" that looked somewhat like this...
/Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB'
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Tracked down a likely suspect here...
https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm
And indeed editing...
platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m
to add...
#import <OpenGL/gl.h>
gave me a working VM.
=========
Should I log these somewhere ?
cheers -ben