As I understand, Pharo for PC should not make any assumptions about user's hardware. If gpu accelerated backend can not be used there should be still a performant fallback backend which also needs a fallback that is guaranteed to work even on Personal Calculators. (Taschenrechner). That is why library is so big. For example for mac and windows Sparta is shipped with 3 (!) backends that together build fallback chain, for instance on windows: direct2d1.1, skia, cairo. Compiling library for mac without Skia reduces binary size from 15mb to 10mb. Removing GL package and leaving only software backends may reduce size even more.It is a bit different on embedded systems, since hardware configuration is already known and there is no need to have so many fallback backends. Library itself allows developers to add new exotic backends quite easily.Let's take Pharo6 for mac. It is shipped with the following libs:
Cairo (1.4mb) + Pixman (2.8mb) + Freetype (0.8mb) = 5mbMoz2D is self contained and does not require any additional libs.Moz2D = 15mb,��Moz2D��without Skia = 10mb. Moz2D without Skia and GL = ? (estimate around 6-7mb).