Hello,You should start trying to use Woden and Woden-Roassal. Everything of Roassal 3D will be moved to Woden. http://smalltalkhub.com/#!/~ronsaldo/Woden . To install it you only have to run this script:Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdgeIn Woden I have many bugs to fix, which I havent because I have been busy the last month making the new FFI.
I have still problems with NBOpenGL with an ATI Radeon HD 4250
Graphic cardWhat graphic driver do you have? AMD stopped providing support to the graphics cards older than the HD 5xxx, If i remember it correctly. I guess that you are using the open source drivers.
Greetings,
Ronie2014-10-12 14:03 GMT-03:00 Nicolai Hess <nicolaihess@web.de>:Anyone has some expert knowledge on using framebuffers for render-to-textureof a changed framebuffer size)Or it is just uncommon to work with framebuffer objects this way?for all attachments I call #resize: and #attachTo:as:andI call( in NBGLFrameBuffer>>#resize:I finally solved this issue by reattaching the renderbuffers after every resize.On windows I had the issue that the rendering only happens inNo way to get it to work on linux (dont' know why).Graphic cardlike described hereI have still problems with NBOpenGL with an ATI Radeon HD 4250
http://forum.world.st/Roassal-3D-empty-windows-td4749249.html
and here
http://forum.world.st/NBOpenGL-on-Windows-td4749309.html
the upper window corner (rendering only happens within the
initial morph/framebuffer bounds).
self bind(I had to change the attachments set to store the attachment type as well))Now my question is, is it a bug in ATIs opengl implementation
Or are all other users just lucky, that it works for them?Don't know if my solution just works now, but is otherwise wrong(Actually there are tons of examples and tutorials online about
or resuls in leaks or other side effects.
framebuffer objects and render-to-texture, but none I found covers the casewhere this target texture may change its size?
Anyone working with NBOpenGL and hasn't this issue can tell me
which Grahic card he uses?
Or anyone knows something about bugs in ATIs OpenGL driver which
may be responsible for this behavior?(I read about another bug with render-to-texture but that one only
happened for NVIDIA cards)
thanks in advance
Nicolai(btw in NBGLCurveRenderer there is still a problem with
NBGLFragmentProgramARB vs NBGLFragmentProgram.All this with Pharo3.0 Latest update: #30858 latest NBOpenGL image
from Pharo Contribution Jenkins)