On Jan 24, 2014, at 4:57 AM, "Nicolai Hess [via Smalltalk]" <
[hidden email]> wrote:
> Do you know this places where ifNil:ifNotNil: is called?
> If so, you coulde change them to ifWorldNil:ifWorldNotNil:
> and implement this on World, ActiveWorld, NullWorld and UndefinedObject.
If I can't do it effectively with the compiler, that could be a good compromise. Thanks :)
Cheers,
Sean
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